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Glinda of Oz

L. Frank Baum · 1920 · 39,558 words

Glinda's sorcery raises a sunken island in Baum's last Oz tale of wisdom over force.

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Opening

To Our Readers

Glinda the Good, lovely Sorceress of the Land of Oz and friend of Princess Ozma and Dorothy, has lots of personal acquaintances who want to know more about her. So, in the new Oz story, Mr. L. Frank Baum, Royal Historian of Oz, has written a whole book about how Glinda and the Wizard worked with all their might to save the Princess and Dorothy from the dire dangers which threatened them when they went among the warring tribes of the Flatheads and Skeezers.

The wicked Queen Coo-ee-oh, a vain and evil witch, was really to blame for all the trouble. She surely succeeded in getting every one on the magic, glass-domed island of the Skeezers into amazing difficulties. When Mr. Baum tells you how worried everybody in the Land of Oz felt about the Princess Ozma and Dorothy and what wonderful sorcery Glinda had to perform to save them, you'll be thrilled with excitement and admiration. He reveals the most hidden mysteries of magic.

Mr. Baum did his best to answer all the letters from his small earth-friends before he had to leave them, but he couldn't answer quite all, for there were very many. In May, nineteen hundred nineteen, he went away to take his stories to the little child-souls who had lived here too long ago to read the Oz stories for themselves.

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Contents

  1. To Our Readers
  2. Chapter 1 — The Call to Duty
  3. Chapter 2 — Ozma and Dorothy
  4. Chapter 3 — The Mist Maidens
  5. Chapter 4 — The Magic Tent
  6. Chapter 5 — The Magic Stairway
  7. Chapter 6 — Flathead Mountain
  8. Chapter 7 — The Magic Isle
  9. Chapter 8 — Queen Coo-ee-oh
  10. Chapter 9 — Lady Aurex
  11. Chapter 10 — Under Water
  12. Chapter 11 — The Conquest of the Skeezers
  13. Chapter 12 — The Diamond Swan
  14. Chapter 13 — The Alarm Bell
  15. Chapter 14 — Ozma's Counsellors
  16. Chapter 15 — The Great Sorceress
  17. Chapter 16 — The Enchanted Fishes
  18. Chapter 17 — Under the Great Dome
  19. Chapter 18 — The Cleverness of Ervic
  20. Chapter 19 — Red Reera the Yookoohoo
  21. Chapter 20 — A Puzzling Problem
  22. Chapter 21 — The Three Adepts
  23. Chapter 22 — The Sunken Island
  24. Chapter 23 — The Magic Words
  25. Chapter 24 — Glinda's Triumph

About this edition

Source: Project Gutenberg #39868

Public domain: First published 1920; public domain in the United States.

What’s included: The complete text.

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